![]() This Shokan warrior was the half-human, half-dragon fighter named Goro, and he became the ultimate fighting champion for the next five hundred years. Johnny Cage and Raiden fighting at the Warrior Shrine.ĥ00 years ago, the annual Shaolin Tournament, long the most prestigious fighting tournament in the world, was interrupted by the appearance of an old sorcerer and a strange four-armed creature, who entered the tournament and defeated the Great Kung Lao. Goro in Goro's Lair (Liu Kang and Goro - battleground).Shang Tsung in Throne Room and Courtyard.Pit Bottom - This stage is only accessible when the player is fighting the hidden opponent Reptile.Although the announcer doesn't acknowledge it, this would be the series' first stage fatality. Pit I - When an opponent is defeated on this stage, he/she can be uppercutted off the bridge where they will land on a bed of spikes.There are a total of seven different backgrounds to fight on: Reptile (hidden character) - Daniel Pesina.Sonya - Elizabeth Malecki (voiced by Peg Burr).Scorpion - Daniel Pesina (voiced by Ed Boon).Raiden - Carlos Pesina (voiced by Jon Hey).Mortal Kombat was the first to introduce moves that did not require a button press (such as tap back, tap back, then forward), and only a few of the special moves required circular joystick movement. Street Fighter (and many other fighting games) performed most special moves in fractions of circles (usually full, half or one-quarter) on the joystick followed by a button press (such as a quarter-circle forward, plus punch). Theoretically, one could juggle one's opponent to death without ever taking damage, though this was difficult to accomplish in practice.įinally, Mortal Kombat also changed the way special moves were performed. The idea behind juggling is to knock the enemy into the air and then follow up with other combat moves to keep them there. Juggling takes advantage of the fact that when a character is knocked into the air, the player is unable to control his or her character until he or she lands and gets up again. Mortal Kombat also introduced the concept of juggling, an idea so popular it has spread to later installments of the series and even other fighting games and genres. Fatalities could only be executed after you had defeated your opponent in kombat, and essentially served as a memorable and gruesome sort of victory dance. For example, Sub-Zero would grasp a defeated opponent by the head, then rip off their head and spine while the body crumpled to the ground in a pool of blood. The game retained a similar scoring system (based on successful hits, the Test Your Might minigame and other bonuses) to those games this would be dropped in later entries to the Mortal Kombat series in favor of counting wins but then be brought back in the current timeline games.Īnother of the game's innovations was the Fatality, a special finishing move executed against a beaten opponent to kill them in a gruesome fashion. Jump kicking and crouch-kicking were executed in a similar fashion to Street Fighter. Crouching and hitting either punch resulted in an uppercut, which was the heaviest strike of the game. If the two fighters were close to each other, hitting any of the attack buttons would result in a different strike: a low punch turned into an unblockable throw, a high punch turned into a heavy elbow or backhand, and either kick turned into a knee strike. Even then, characters would take chip damage from any hit while blocking - Sub-Zero's ice projectile is the unique exception. Unlike Street Fighter, characters did not block while retreating or crouching, but required pushing the block button to low block. The controls consisted of five buttons arranged in an "X" pattern: a high punch, a high kick, a low punch, a low kick, and a block button, as well as an eight-way joystick. However, it used a fighting system different from the Street Fighter formula, which was used in all sequels until Mortal Kombat: Deadly Alliance. The game was a response by Midway to Capcom's highly successful fighting game Street Fighter II, which spawned a number of sequels and related games.
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